Scripts and patches that i use when compiling vanilla staging Wine for Roblox
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PenguinBotOnGitea 8fa994e814 New set of patches 3 days ago
legacy-patches new file: applypatch.sh 2 weeks ago
must-apply-patches new file: applypatch.sh 2 weeks ago
patches New set of patches 3 days ago
patches-that-wont-apply new file: applypatch.sh 2 weeks ago
LICENSE Initial commit 2 weeks ago
README.md README change 2 weeks ago
applypatch.sh new file: applypatch.sh 2 weeks ago
buildwine.sh new file: applypatch.sh 2 weeks ago
cleantree.sh Minor changes to cleantree.sh 2 weeks ago
stagingpatchapply.sh new file: applypatch.sh 2 weeks ago
testpatch.sh new file: applypatch.sh 2 weeks ago

README.md

wine-roblox-build-stuff

Scripts and patches that i use when compiling vanilla staging Wine specifically for Roblox

I don't actually know how to program in C, i just took some patches from:

Some patches are modified, some are don't

I also don't know how LGPL 2.1 license works

Don't sue me

Notes:

  • When using the buildwine.sh script you must provide a value for $PKGCONFIG and $THREADS, $PKGCONFIG should filled with a path to the pkgconfig folder where the .pc files are stored, and $THREADS should be filled with a number of threads you want to use to compile Wine. Example: PKGCONFIG=/usr/lib32/pkgconfig THREADS=6 ./buildwine.sh

  • buildwine.sh, testpatch.sh, applypatch.sh, and cleantree.sh are meant to be placed in the Wine source tree