50 lines
1.5 KiB
GDScript3
50 lines
1.5 KiB
GDScript3
extends Area2D
|
|
signal hit
|
|
|
|
# Declare member variables here. Examples:
|
|
# var a = 2
|
|
# var b = "text"
|
|
export var speed = 400 # How fast the player will move (pixels/sec).
|
|
var screen_size # Size of the game window.
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
hide()
|
|
screen_size = get_viewport_rect().size
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta):
|
|
var velocity = Vector2() # The player's movement vector.
|
|
if Input.is_action_pressed("ui_right"):
|
|
velocity.x += 1
|
|
if Input.is_action_pressed("ui_left"):
|
|
velocity.x -= 1
|
|
if Input.is_action_pressed("ui_down"):
|
|
velocity.y += 1
|
|
if Input.is_action_pressed("ui_up"):
|
|
velocity.y -= 1
|
|
if velocity.length() > 0:
|
|
velocity = velocity.normalized() * speed
|
|
$AnimatedSprite.play()
|
|
else:
|
|
$AnimatedSprite.stop()
|
|
position += velocity * delta
|
|
position.x = clamp(position.x, 0, screen_size.x)
|
|
position.y = clamp(position.y, 0, screen_size.y)
|
|
if velocity.x != 0:
|
|
$AnimatedSprite.animation = "right"
|
|
$AnimatedSprite.flip_v = false
|
|
$AnimatedSprite.flip_h = velocity.x < 0
|
|
elif velocity.y != 0:
|
|
$AnimatedSprite.animation = "up"
|
|
$AnimatedSprite.flip_v = velocity.y > 0
|
|
|
|
func _on_Player_body_entered(body):
|
|
hide() # Player disappears after being hit.
|
|
emit_signal("hit")
|
|
$CollisionShape2D.set_deferred("disabled", true)
|
|
|
|
func start(pos):
|
|
position = pos
|
|
show()
|
|
$CollisionShape2D.disabled = false |