the-rpg-thing/src/rooms.lua
2021-11-25 21:12:31 -06:00

37 lines
1.3 KiB
Lua

function changeRoom(dir)
if dir == "right" and map[gameState.location].leadsTo.right then
gameState.lastRoom = gameState.location
gameState.location = map[gameState.location].leadsTo.right
roomEvents()
end
if dir == "left" and map[gameState.location].leadsTo.left then
gameState.lastRoom = gameState.location
gameState.location = map[gameState.location].leadsTo.left
roomEvents()
end
if dir == "up" and map[gameState.location].leadsTo.forward then
gameState.lastRoom = gameState.location
gameState.location = map[gameState.location].leadsTo.forward
roomEvents()
end
if dir == "down" and map[gameState.location].leadsTo.back then
gameState.lastRoom = gameState.location
gameState.location = map[gameState.location].leadsTo.back
roomEvents()
end
end
function roomEvents()
playSoundFX(assets.sounds[2])
local paranoiaModifier
if gameState.paranoia == 0 then
paranoiaModifier = 1
else
paranoiaModifier = gameState.paranoia/2
end
local threshold = map[gameState.location].baseEncounterChance * (paranoiaModifier)
local roll = math.random(1,100)
if roll <= threshold then
engageEncounter()
end
end