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24.0.1 Stable
released this
2024-03-23 13:48:32 +00:00 | 0 commits to master since this release- Fixed dark mesh in preview when showing morphs
- Fixed bounding box for skinned meshes with modified rest pose
- Fixed crash when selecting renderers other than MeshRenderer and SkinnedMeshRenderer
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v24.0.1.7z
6.6 MiB
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SB3UGS_v24.0.1_src.7z
898 KiB
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24.0 Stable
released this
2024-03-14 10:57:37 +00:00 | 0 commits to master since this release- Changed platform: VS2022, .Net Framework 4.6.2, Windows 11 SDK 10.0.22621.0, MSVC v143
- Changed visual style to Windows7 look
- Added support for AssetBundle files with stripped Unity version
- Added cancelling with ESC in several dialogs
- Added display of vertex colours in 3d preview
- Added support for anti-aliasing in 3d preview
- Changed export and preview of UV maps now considers all selected meshes
- Fixed default destination frame in replacement dialog
- Fixed morph preview moving into the wrong X direction (same for morph normals)
In case of SlimDX problems, install Runtime .NET 2.0 (January 2012).
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v24.7z
6.6 MiB
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SB3UGS_v24_src.7z
898 KiB
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23.4.1 Stable
released this
2023-11-24 13:57:11 +00:00 | 0 commits to master since this release- Fixed AnimatorController table of strings unsorted since Unity 2019.4+
- Fixed crash when saving the file for empty AnimationClip slots in AnimatorController
- Changed inventory alignment for Unity5+ AssetBundle files. Added support for Linux versions.
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v23.4.1.7z
6.4 MiB
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SB3UGS_v23.4.1_src.7z
896 KiB
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23.4 Stable
released this
2023-11-20 13:47:30 +00:00 | 0 commits to master since this release- Fixed SetMachineDefaultState in AnimatorControllerEditor when opening
- Fixed crash in RemoveUnusedBones() when SkinnedMeshRenderer was misaligned
- Added GetMaterialShaderState/SetMaterialShaderState in AnimatorEditor (not used in the gui)
- Fixed unknown member in cabinet's type definitions for Unity 2019.4+
- Fixed cabinet's inventory alignment for Unity 2021.3+
- Added support for Chinese Unity versions
- Fixed StreamingInfo offset (textures in big files e.i.)
- Changed ViewAssetData to be shortened by SHIFT and CTRL keys
- Changed MagicaBoneCloth checking and added computations for all related data
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v23.4.7z
6.4 MiB
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SB3UGS_v23.4_src.7z
896 KiB
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23.3.5 Stable
released this
2023-10-20 16:34:27 +00:00 | 0 commits to master since this release- Fixed texture replacement not retaining filter mode, aniso, mipbias and wrap mode
- Fixed HC List entry optimization introduced in 23.3.4
- Added MagicaBoneCloth helper functions
(Types float3, float4 and quaternion are single line in MB editor) - Fixed crash reading open files from previous sessions
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v23.3.5.7z
6.4 MiB
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SB3UGS_v23.3.5_src.7z
886 KiB
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23.3.4 Stable
released this
2023-09-28 09:30:11 +00:00 | 0 commits to master since this release- Fixed pasting from clipboard into HC TextAssets
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v23.3.4.7z
6.4 MiB
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SB3UGS_v23.3.4_src.7z
881 KiB
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23.3.3 Stable
released this
2023-09-23 08:03:56 +00:00 | 0 commits to master since this release- Fixed crash in Material editor for Unity Version < 5.5
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v23.3.3.7z
6.4 MiB
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SB3UGS_v23.3.3_src.7z
881 KiB
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23.3.2 Stable
released this
2023-09-22 15:33:33 +00:00 | 0 commits to master since this release- Fixed crash when TextureNameAlternatives.txt was missing by moving the settings into UnityPlugin.dll.config
- Changed texture alternatives without texture are skipped
- Fixed logical corruption when loading references of deleted assets
- Added partial support for ScaleContraint assets
- Added SetMachineDefaultState to AnimatorControllerEditor
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v23.3.2.7z
6.4 MiB
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SB3UGS_v23.3.2_src.7z
881 KiB
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23.3.1 Stable
released this
2023-09-10 16:30:58 +00:00 | 0 commits to master since this release- Added support for sound related HoneyCome TextAsset formats
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v23.3.1.7z
6.4 MiB
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SB3UGS_v23.3.1_src.7z
880 KiB
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23.3 Stable
released this
2023-08-31 10:38:37 +00:00 | 0 commits to master since this release- Fixed compression for Unity 2021.3+
- Fixed display of shader names in Unity 2021.3+ Files. Animator Editors showed them correctly.
- Fixed crash when saving SceneABs after editing any asset alphabetically smaller than "Assets/..."
- Added texture slot alternatives for "_MainTex" and "_NormalMap"/"_BumpMap" in renderer and replacements
- Added support for HoneyCome shapeAnim and customShape TextAsset
- Added copy and paste through clipboard for more older TextAssets
Known issues:
- Adding a texture to a SceneAB causes "Uncommitted external Texture2D cant be selected"
when it gets assigned to a Material.
Workarond: Save the SceneAB after adding the texture(s). No need to reload the SceneAB afterwards. - Deleting assets then loading assets referencing the deleted assets leads to logical corruption of the AB
No workaround except not deleting shared assets. Can be seen with "View Data". - Imported morphs get invalid when their mesh gets split by material
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v23.3.7z
6.4 MiB
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SB3UGS_v23.3_src.7z
880 KiB