• 24.0.1 da7feb5e3d

    24.0.1 Stable

    enimaroah released this 2024-03-23 13:48:32 +00:00 | 0 commits to master since this release

    • Fixed dark mesh in preview when showing morphs
    • Fixed bounding box for skinned meshes with modified rest pose
    • Fixed crash when selecting renderers other than MeshRenderer and SkinnedMeshRenderer
    Downloads
  • 24.0 da7feb5e3d

    24.0 Stable

    enimaroah released this 2024-03-14 10:57:37 +00:00 | 0 commits to master since this release

    • Changed platform: VS2022, .Net Framework 4.6.2, Windows 11 SDK 10.0.22621.0, MSVC v143
    • Changed visual style to Windows7 look
    • Added support for AssetBundle files with stripped Unity version
    • Added cancelling with ESC in several dialogs
    • Added display of vertex colours in 3d preview
    • Added support for anti-aliasing in 3d preview
    • Changed export and preview of UV maps now considers all selected meshes
    • Fixed default destination frame in replacement dialog
    • Fixed morph preview moving into the wrong X direction (same for morph normals)

    In case of SlimDX problems, install Runtime .NET 2.0 (January 2012).

    Downloads
  • 23.4.1 da7feb5e3d

    23.4.1 Stable

    enimaroah released this 2023-11-24 13:57:11 +00:00 | 0 commits to master since this release

    • Fixed AnimatorController table of strings unsorted since Unity 2019.4+
    • Fixed crash when saving the file for empty AnimationClip slots in AnimatorController
    • Changed inventory alignment for Unity5+ AssetBundle files. Added support for Linux versions.
    Downloads
  • 23.4 da7feb5e3d

    23.4 Stable

    enimaroah released this 2023-11-20 13:47:30 +00:00 | 0 commits to master since this release

    • Fixed SetMachineDefaultState in AnimatorControllerEditor when opening
    • Fixed crash in RemoveUnusedBones() when SkinnedMeshRenderer was misaligned
    • Added GetMaterialShaderState/SetMaterialShaderState in AnimatorEditor (not used in the gui)
    • Fixed unknown member in cabinet's type definitions for Unity 2019.4+
    • Fixed cabinet's inventory alignment for Unity 2021.3+
    • Added support for Chinese Unity versions
    • Fixed StreamingInfo offset (textures in big files e.i.)
    • Changed ViewAssetData to be shortened by SHIFT and CTRL keys
    • Changed MagicaBoneCloth checking and added computations for all related data
    Downloads
  • 23.3.5 da7feb5e3d

    23.3.5 Stable

    enimaroah released this 2023-10-20 16:34:27 +00:00 | 0 commits to master since this release

    • Fixed texture replacement not retaining filter mode, aniso, mipbias and wrap mode
    • Fixed HC List entry optimization introduced in 23.3.4
    • Added MagicaBoneCloth helper functions
      (Types float3, float4 and quaternion are single line in MB editor)
    • Fixed crash reading open files from previous sessions
    Downloads
  • 23.3.4 da7feb5e3d

    23.3.4 Stable

    enimaroah released this 2023-09-28 09:30:11 +00:00 | 0 commits to master since this release

    • Fixed pasting from clipboard into HC TextAssets
    Downloads
  • 23.3.3 da7feb5e3d

    23.3.3 Stable

    enimaroah released this 2023-09-23 08:03:56 +00:00 | 0 commits to master since this release

    • Fixed crash in Material editor for Unity Version < 5.5
    Downloads
  • 23.3.2 da7feb5e3d

    23.3.2 Stable

    enimaroah released this 2023-09-22 15:33:33 +00:00 | 0 commits to master since this release

    • Fixed crash when TextureNameAlternatives.txt was missing by moving the settings into UnityPlugin.dll.config
    • Changed texture alternatives without texture are skipped
    • Fixed logical corruption when loading references of deleted assets
    • Added partial support for ScaleContraint assets
    • Added SetMachineDefaultState to AnimatorControllerEditor
    Downloads
  • 23.3.1 da7feb5e3d

    23.3.1 Stable

    enimaroah released this 2023-09-10 16:30:58 +00:00 | 0 commits to master since this release

    • Added support for sound related HoneyCome TextAsset formats
    Downloads
  • 23.3 da7feb5e3d

    23.3 Stable

    enimaroah released this 2023-08-31 10:38:37 +00:00 | 0 commits to master since this release

    • Fixed compression for Unity 2021.3+
    • Fixed display of shader names in Unity 2021.3+ Files. Animator Editors showed them correctly.
    • Fixed crash when saving SceneABs after editing any asset alphabetically smaller than "Assets/..."
    • Added texture slot alternatives for "_MainTex" and "_NormalMap"/"_BumpMap" in renderer and replacements
    • Added support for HoneyCome shapeAnim and customShape TextAsset
    • Added copy and paste through clipboard for more older TextAssets

    Known issues:

    • Adding a texture to a SceneAB causes "Uncommitted external Texture2D cant be selected"
      when it gets assigned to a Material.
      Workarond: Save the SceneAB after adding the texture(s). No need to reload the SceneAB afterwards.
    • Deleting assets then loading assets referencing the deleted assets leads to logical corruption of the AB
      No workaround except not deleting shared assets. Can be seen with "View Data".
    • Imported morphs get invalid when their mesh gets split by material
    Downloads