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Replace texelFetch calls with a texture point-sample rather than a textureRead call. This increases texture cache utilisation when mixing between sampled calls and reads. Bounds checking can also be removed from these functions, reducing instruction count and branch divergence, as the sampler routine handles range clamping. Authored by Apple: Michael Parkin-White Ref T96261 Depends on D16923 Reviewed By: fclem Maniphest Tasks: T96261 Differential Revision: https://developer.blender.org/D17021 |
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