f97f297ce7
- Also deprecate (without setting EXPIRATION_DATE, as the ports still build and work fine) games/lbreakout and games/lbreakout2 - the former has latest release in 2001 and is not even mentioned on the upstream website any more, and the latter explicitly mentions deprecation. LBreakoutHD is claimed to support all levelsets and themes for LBreakout2, being a drop-in replacement for it. - While here, some cosmetic fixes to games/lbreakout and games/lbreakout2. LBreakoutHD is a scaleable 16:9 remake of LBreakout2. You try to clear levels full of different types of bricks and extras by using your paddle to aim balls at the bricks. All LBreakout2 themes and levelsets work. New themes can be of any resolution.
59 lines
1.5 KiB
Makefile
59 lines
1.5 KiB
Makefile
PORTNAME= lbreakout2
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PORTVERSION= 2.6.5
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PORTREVISION= 1
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CATEGORIES= games
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MASTER_SITES= SF/lgames/${PORTNAME}/${PORTVERSION:R}:1 \
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LOCAL/rene/${PORTNAME}:2
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DISTFILES= ${DISTNAME}${EXTRACT_SUFX}:1 \
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${PORTNAME}.png:2
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EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
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MAINTAINER= ports@FreeBSD.org
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COMMENT= Breakout-style arcade game
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WWW= https://lgames.sourceforge.io/LBreakout2/
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LICENSE= GPLv2+
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LICENSE_FILE= ${WRKSRC}/COPYING
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DEPRECATED= Deprecated by upsteam, does not support large screen resolutions. Use games/lbreakouthd instead
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LIB_DEPENDS= libpng.so:graphics/png
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USES= gmake sdl
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USE_SDL= mixer net sdl
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GNU_CONFIGURE= yes
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CONFIGURE_ARGS= --enable-sdl-net \
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--localstatedir=/var/games \
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--with-docdir=${PREFIX}/share/doc
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CPPFLAGS+= $$(libpng-config --I_opts)
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LDFLAGS+= $$(libpng-config --L_opts)
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OPTIONS_DEFINE= DOCS NLS
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OPTIONS_SUB= yes
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NLS_USES= gettext
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NLS_CONFIGURE_ENABLE= nls
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post-patch:
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@${REINPLACE_CMD} -e \
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'/if test/s|==|=|' ${WRKSRC}/configure
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@${REINPLACE_CMD} -e \
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'/^icondir/s|icons|pixmaps| ; \
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/^icon_DATA/s|48.gif|2.png| ; \
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/Icon=/s|$$(datadir).*.gif|lbreakout2|' ${WRKSRC}/Makefile.in
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@${REINPLACE_CMD} -e \
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'/LDADD =/s|$$| @INTLLIBS@| ; \
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s|: install-data-local|:|' ${WRKSRC}/client/Makefile.in
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@${REINPLACE_CMD} -e \
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'/LDADD =/s|$$| @INTLLIBS@|' ${WRKSRC}/server/Makefile.in
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pre-build:
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${CP} ${DISTDIR}/${PORTNAME}.png ${WRKSRC}
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post-install:
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(cd ${WRKSRC}/client && ${INSTALL_DATA} empty.hscr \
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${STAGEDIR}${DATADIR})
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.include <bsd.port.mk>
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