freebsd-ports/net/gamenetworkingsockets/pkg-descr
Stefan Eßer fb16dfecae Remove WWW entries moved into port Makefiles
Commit b7f05445c0 has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.

This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.

Approved by:		portmgr (tcberner)
2022-09-07 23:58:51 +02:00

26 lines
1.2 KiB
Plaintext

GameNetworkingSockets is a basic transport layer for games. The features are:
- Connection-oriented API (like TCP)
- ... but message-oriented (like UDP), not stream-oriented.
- Supports both reliable and unreliable message types
- Messages can be larger than underlying MTU. The protocol performs
fragmentation, reassembly, and retransmission for reliable messages.
- A reliability layer significantly more sophisticated than a basic
TCP-style sliding window. It is based on the "ack vector" model
from DCCP (RFC 4340, section 11.4) and Google QUIC and discussed
in the context of games by Glenn Fiedler. The basic idea is for the
receiver to efficiently communicate to the sender the status of
every packet number (whether or not a packet was received with that
number). By remembering which segments were sent in each packet,
the sender can deduce which segments need to be retransmitted.
- Encryption. AES-GCM-256 per packet, Curve25519 for key exchange
and cert signatures. The details for shared key derivation and
per-packet IV are based on the design used by Google's QUIC
protocol. Tools for simulating packet latency/loss, and detailed
stats measurement IPv6 support Peer-to-peer networking: