blender_test/extern/audaspace
2023-01-14 22:18:39 +01:00
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bindings Audaspace: porting changes from upstream. 2023-01-14 22:18:39 +01:00
config Fix audaspace mess in 2.8 2018-02-01 09:22:57 -02:00
include Audaspace: porting changes from upstream. 2023-01-14 22:18:39 +01:00
plugins Fix T99812: Audio scrubbing freezes Blender 3.2.1 2022-08-02 20:17:46 +02:00
src Audaspace: porting changes from upstream. 2023-01-14 22:18:39 +01:00
AUTHORS Fix audaspace mess in 2.8 2018-02-01 09:22:57 -02:00
blender_config.cmake Audaspace: add support for CoreAudio on macOS 2021-03-16 23:21:45 +01:00
CHANGES Fix audaspace mess in 2.8 2018-02-01 09:22:57 -02:00
CMakeLists.txt Audaspace: porting changes from upstream. 2023-01-14 22:18:39 +01:00
INSTALL Fix audaspace mess in 2.8 2018-02-01 09:22:57 -02:00
LICENSE Fix audaspace mess in 2.8 2018-02-01 09:22:57 -02:00
README.blender Missing README.blender license files + New BSD cases 2020-12-08 18:51:14 +01:00
README.md Fix audaspace mess in 2.8 2018-02-01 09:22:57 -02:00

audaspace

Audaspace (pronounced "outer space") is a high level audio library written in C++ with language bindings for Python for example. It started out as the audio engine of the 3D modelling application Blender and is now released as a standalone library.

Documentation and Community

The documentation including guides for building and installing, demos, tutorials as well as the API reference for C++, C and python can be found on https://audaspace.github.io.

Bug reports and feature requests should go to the issue tracker.

For any other discussions about audaspace there is a mailing list and there is also the IRC channel #audaspace on irc.freenode.net.

Features

The following (probably incomplete) features are supported by audaspace:

  • input/output devices
  • input from microphones, line in, etc.
  • output devices including 3D audio support
  • file reading/writing
  • filters like low-/highpass and effects like delay, reverse or fading
  • generators for simple waveforms like silence, sine and triangle
  • respecification - this term is used for changing stream parameters which are
  • channel count - channel remapping
  • sample format - the library internally uses 32 bit floats
  • sample rate - resampling
  • simple (superposition, joining and ping-pong aka forward-reverse) and more complex (non-linear audio editing) sequencing of sounds

License

Copyright © 2009-2015 Jörg Müller. All rights reserved.

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.