* OneAPI: remove separate float3 definition * OneAPI: disable operator[] to match other GPUs * OneAPI: make int3 compact to match other GPUs * Use #pragma once * Add __KERNEL_NATIVE_VECTOR_TYPES__ to simplify checks * Remove unused vector3
40 lines
784 B
C
40 lines
784 B
C
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#ifndef __UTIL_TYPES_UCHAR3_IMPL_H__
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#define __UTIL_TYPES_UCHAR3_IMPL_H__
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#ifndef __UTIL_TYPES_H__
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# error "Do not include this file directly, include util/types.h instead."
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#endif
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CCL_NAMESPACE_BEGIN
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#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
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# ifndef __KERNEL_GPU__
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uchar uchar3::operator[](int i) const
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{
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util_assert(i >= 0);
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util_assert(i < 3);
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return *(&x + i);
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}
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uchar &uchar3::operator[](int i)
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{
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util_assert(i >= 0);
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util_assert(i < 3);
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return *(&x + i);
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}
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# endif
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ccl_device_inline uchar3 make_uchar3(uchar x, uchar y, uchar z)
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{
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uchar3 a = {x, y, z};
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return a;
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}
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#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
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CCL_NAMESPACE_END
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#endif /* __UTIL_TYPES_UCHAR3_IMPL_H__ */
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