blender_test/intern/cycles/util/types_uchar3_impl.h
Brecht Van Lommel 79ab76e156 Cleanup: simplifications and consistency for vector types
* OneAPI: remove separate float3 definition
* OneAPI: disable operator[] to match other GPUs
* OneAPI: make int3 compact to match other GPUs
* Use #pragma once
* Add __KERNEL_NATIVE_VECTOR_TYPES__ to simplify checks
* Remove unused vector3
2022-07-28 21:27:13 +02:00

40 lines
784 B
C

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#ifndef __UTIL_TYPES_UCHAR3_IMPL_H__
#define __UTIL_TYPES_UCHAR3_IMPL_H__
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
#endif
CCL_NAMESPACE_BEGIN
#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
# ifndef __KERNEL_GPU__
uchar uchar3::operator[](int i) const
{
util_assert(i >= 0);
util_assert(i < 3);
return *(&x + i);
}
uchar &uchar3::operator[](int i)
{
util_assert(i >= 0);
util_assert(i < 3);
return *(&x + i);
}
# endif
ccl_device_inline uchar3 make_uchar3(uchar x, uchar y, uchar z)
{
uchar3 a = {x, y, z};
return a;
}
#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
#endif /* __UTIL_TYPES_UCHAR3_IMPL_H__ */