• 22.3.5 da7feb5e3d

    22.3.5 Stable

    enimaroah released this 2022-10-10 07:05:50 +00:00 | 0 commits to master since this release

    • Fixed "Paste All Marked" losing external references (e.i. Mesh references in ParticleSystemRenderer)
    • Fixed invalid filename characters from SkinnedMeshRenderers when exporting morphs
    • Fixed missing animation tracks in FBX exports for morphs of submeshes after the first
    • Fixed bad FBX import morph track names. Use the first submesh's morph tracks when animating. *1)
    • Fixed mesh replacement to copy several attributes (e.i. m_RenderingLayerMask)
    • Added editing Renderer's ray tracing attributes
    • Added Unity meshes get their bounding box updated / "Center View" works for animated meshes

    Known issues:

    1. FbxAnimCurveNodes connected to the same FbxAnimCurve (for morphs of submeshes after the first) produce
      duplicated independend FbxAnimCurves when imported from Maya. FbxSDK export file had the connections
      correct and contained only one FbxAnimCurve. Maya duplexes on export in the same situation.
    2. Meshes change colour when a bone of another mesh with the same Material is selected
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