• 22.3 da7feb5e3d

    22.3 Stable

    enimaroah released this 2022-07-05 09:07:34 +00:00 | 0 commits to master since this release

    • Added support for RoomGirl
    • Changed Shader, Mesh, Material, Texture2D, MeshRenderer. No editing of new members!
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  • 22.2 da7feb5e3d

    22.2 Stable

    enimaroah released this 2022-06-28 09:04:15 +00:00 | 0 commits to master since this release

    • Fixed attribute checkbox position in Material editor in "Thin" mode
    • Fixed refresh of external references in MonoBehaviours after editing hierarchy of the Animator
    • Added GetMaterialShaderZBuffer() and SetMaterialShaderZBuffer() in AnimatorEditor
    Downloads
  • 22.1.1 da7feb5e3d

    22.1.1 Stable

    enimaroah released this 2022-05-19 16:20:01 +00:00 | 0 commits to master since this release

    • Changed Remove and "Copy->New" button positions to the top of the Material editor
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  • 22.1 da7feb5e3d

    22.1 Stable

    enimaroah released this 2022-05-16 16:56:26 +00:00 | 0 commits to master since this release

    • Fixed FBX materials not imported in Unity
    • Changed to FbxSDK 2020.3.1
    Downloads
  • 22.0.2 da7feb5e3d

    22.0.2 Stable

    enimaroah released this 2022-04-23 20:33:57 +00:00 | 0 commits to master since this release

    • Fixed Quaternion flip handling (introduced in 22.0)
    • Changed export of Stream curves considers extrema
    Downloads
  • 22.0.1 da7feb5e3d

    22.0.1 Stable

    enimaroah released this 2022-04-21 10:09:36 +00:00 | 0 commits to master since this release

    • Added rotation conversion to Euler angles in curve preview
    • Changed internal transport of Unity Euler rotation curves
    • Added handling of fractional streamed keyframes in interpolation (resampled animations?)
    • Fixed crash when Stream curves had no keyframe at 0. Using values from -Infinity.
    • Fixed crash in FBX import for missing component curves
    • Added FBX import track normalization by forcing a key at start and end
    • Added support for FBX animation clip's local time span. Stop defines minimum length for normalization.
    • Added constant curves are exported with only one key. Speeds up animation preview.
    • Fixed missing meshes in renderer preview after showing meshes from old engine
    • Fixed crashes in MB/LoadedByTypeDefinition editor when pressing Edit button
    • Changed curve preview to handle continuity and tangent breaks

    Not implemented as planned

    • Import of dense curves could skip the tangent part
      Those tracks could be stored as high quality streamed.

    Known issues

    • Export of Stream curves doesn't consider extrema
    Downloads
  • 22 da7feb5e3d

    22.0 Stable

    enimaroah released this 2022-03-30 11:58:26 +00:00 | 0 commits to master since this release

    • Fixed crash in MB and LoadedByTypeDefinition editors for external references inside of SceneABs
    • Added handling of tangents in animations in FBX exports and imports
      Support for continuous tangents only. Tangents are still lost during resampling when replacing.
    • Fixed exporting clips with different rates by forcing one clip per file option
    • Fixed frame rate handling in FBX import and FBX export (formerly strict 24 fps)
    • Fixed crash when exporting without one clip per file option
    • Removed selection of interpolation method for resampling - always using cubic now
    • Added curve preview in Animation editor
    • Added Euler filter and unroll quality tolerance to export options in Animation editor
    • Changed Quaternion flip negation in FBX import
    • Fixed Light for Unity 2019.4+, LightmapSettings for Unity 2018.4+

    Not in this release:

    • Planned: Constant curves could be exported with only one key
    • Planned: Import of dense curves could skip the tangent part
    • Maybe: Resampling using tangents and computing new ones. This would be the prerequisite for
      merging animations with different sampling rates.
    • Maybe: Export could Euler filter each track separately

    Workaround for import and replacement of animations in older versions:

    1. Animations were imported disregarding tangents and computed Hermite coefficients for fixed 24fps
    2. The clip to be replaced had to get a rate of 24 before replacement
    3. A Speed of 1.25 would make it 30 fps (before or after replacement)

    This release because of many mathematical aspects is dedicated to Sir Isaak Newton, Charles Hermite, Carl Friedrich Gauss and Sir William Rowan Hamilton.

    Downloads
  • 21.3.3 da7feb5e3d

    21.3.3 Stable

    enimaroah released this 2021-12-23 19:30:36 +00:00 | 0 commits to master since this release

    • Fixed crash exporting meshes without uv map
    Downloads
  • 21.3.2 da7feb5e3d

    21.3.2 Stable

    enimaroah released this 2021-11-30 19:54:44 +00:00 | 0 commits to master since this release

    • Added support for BumpScale material attribute in the renderer
    • Fixed texture assigment in Material editor getting ignorant after setting offset or scale
    • Fixed missing external normalmaps in renderer
    • Fixed crash when copying assets with empty names
    • Changed display width of float values in Material editor to adapt when mouse is above
    • Fixed AssetBundle m_Container sort order to OrdinalIgnoreCase
    • Fixed writing Unity 2019.4+ files crashing the game with file being "not built with the right version"
    • Fixed overflow exception when drawing UV maps with extreme coordinates
    Downloads
  • 21.3.1 da7feb5e3d

    21.3.1 Stable

    enimaroah released this 2021-11-10 09:42:20 +00:00 | 0 commits to master since this release

    • Fixed crash opening Unity game files (introduced in 21.3)
    • Fixed Camera in Unity 2019.4+
    Downloads