• 21.3 da7feb5e3d

    21.3 Stable

    enimaroah released this 2021-11-07 10:48:33 +00:00 | 0 commits to master since this release

    • Fixed streaming of new textures in Scene-AssetBundles
    • Fixed missing textures in selection located in sharedAssets file in Scene-AssetBundles
    • Fixed bounding box of absent meshes in renderer
    • Added MonoBehaviour m_Enabled to the MB editor and SetAttributes(string name, bool enabled)
    • Fixed FormStringTable to throw "Sum of the columns' FillWeight values cannot exceed 65535."
    • Fixed AssetBundle asset name handling in Unity 2019.4+
    Downloads
  • 21.2.2 da7feb5e3d

    21.2.2 Stable

    enimaroah released this 2021-10-20 12:48:14 +00:00 | 0 commits to master since this release

    • Fixed Reference path handling for Unity 2019.4+
    Downloads
  • 21.2.1 da7feb5e3d

    21.2.1 Stable

    enimaroah released this 2021-10-17 16:57:37 +00:00 | 0 commits to master since this release

    • Changed AnimatorEditor.AddTexture() to check and acquire type definitions
    • Fixed lowest used Unity version in KKS
    • Added support for texture format BC6H (BC6_UFloat16)
    • Fixed wasting space in files when non-streamed textures were replaced. They remain non-streamed now
    • Fixed exception after actions which required switching the Cabinet (Scene-AssetBundles)
    • Fixed script function names in AnimatorEditor: ComputeCenterExtent, DestroyCenterExtent
    Downloads
  • 21.2 da7feb5e3d

    21.2 Stable

    enimaroah released this 2021-08-22 21:28:03 +00:00 | 0 commits to master since this release

    • Changed renderer to use gamma correction. Textures are shown according to their ColorSpace attribute
    • Added function to set a skeleton to the bind pose of a mesh
    • Fixed Mesh assets in Unity 2017.4.3+ using m_IndexFormat=1
    • Fixed Mesh vertex colours not recognized in Unity versions < 5
    • Fixed "Render Transform" causing exceptions when renaming and removing Transforms
    • Added corruption warning when saving and the source file had been changed
    • Fixed a crash closing Sb3UGS when opening of an Animator had failed
    • Fixed renderer's depth precision problem in mid range by reversing clip planes + conservative depth approach
      Requirement for Sb3UGS raised to shader model 5
    • Changed background colour used in Object Tree and Material editor for disabled elements
    Downloads
  • 21.1.3 da7feb5e3d

    21.1.3 Stable

    enimaroah released this 2021-06-27 08:45:04 +00:00 | 0 commits to master since this release

    • Fixed light direction in the renderer which nearly suppressed specular
    • Added the use of normalmaps in the renderer
    • Fixed external resource handling in Unity 2019+
    Downloads
  • 21.1.2 da7feb5e3d

    21.1.2 Stable

    enimaroah released this 2021-06-18 15:16:07 +00:00 | 0 commits to master since this release

    • Added float AnimatorEditor.GetMaterialShaderCulling(int id, int subShaderIdx, int passIdx)
    • Changed AnimatorEditor.SetMaterialShaderCulling(int id, int subShaderIdx, int passIdx, double value)
    • Added Unity3dEditor.DumpShader(string shaderName)
    • Added DDS as export format for uncompressed textures
    • Added conversions for normalmap
    • Fixed crash of Attribute dialog in Mesh editor in files with Unity versions before 5.0
    Downloads
  • 21.1.1 da7feb5e3d

    21.1.1 Stable

    enimaroah released this 2021-06-10 09:10:04 +00:00 | 0 commits to master since this release

    • Fixed xxReplace for skinned meshes producing invalid bones
    Downloads
  • 21.1 da7feb5e3d

    21.1 Stable

    enimaroah released this 2021-06-09 15:40:16 +00:00 | 0 commits to master since this release

    • Fixed ConvertRenderer() to clear new Mesh members
    • Fixed crash in all bone functions for optimized meshes with less than four influences
    • Added support for Mesh m_BonesAABB when replacing or editing meshes
    • Fixed QualitySettings and GraphicsSettings for Unity 2017.4+
    • Added ignoreMasterTextureLimit and isPreProcessed in Texture editor
    • Added Shader Keyword details in Material ShaderKeyword combobox
    • Fixed DDS RGBA32 format swapping channels and converting to ARGB32
    • Changed BMP RGBA32 format to work with more common channel order
    Downloads
  • 21.0.7 da7feb5e3d

    21.0.7 Stable

    enimaroah released this 2021-05-31 16:42:26 +00:00 | 0 commits to master since this release

    • Fixed Texture2D's hidden members
    • Fixed crash of Unity because of file corruption
    Downloads
  • 21.0.6 da7feb5e3d

    21.0.6 Stable

    enimaroah released this 2021-05-30 20:08:09 +00:00 | 0 commits to master since this release

    • Fixed Renderer's hidden member m_RayTracingMode
    • Fixed Shader cloning missed new members

    Know issues:
    When a valid AssetBundle file gets more textures, the game crashes. The Player.log (output_log.txt in previous versions) shows an error for the file.

    Downloads