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21.3 Stable
released this
2021-11-07 10:48:33 +00:00 | 0 commits to master since this release- Fixed streaming of new textures in Scene-AssetBundles
- Fixed missing textures in selection located in sharedAssets file in Scene-AssetBundles
- Fixed bounding box of absent meshes in renderer
- Added MonoBehaviour m_Enabled to the MB editor and SetAttributes(string name, bool enabled)
- Fixed FormStringTable to throw "Sum of the columns' FillWeight values cannot exceed 65535."
- Fixed AssetBundle asset name handling in Unity 2019.4+
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v21.3.7z
6.3 MiB
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SB3UGS_v21.3_src.7z
848 KiB
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21.2.2 Stable
released this
2021-10-20 12:48:14 +00:00 | 0 commits to master since this release- Fixed Reference path handling for Unity 2019.4+
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v21.2.2.7z
6.3 MiB
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SB3UGS_v21.2.2_src.7z
847 KiB
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21.2.1 Stable
released this
2021-10-17 16:57:37 +00:00 | 0 commits to master since this release- Changed AnimatorEditor.AddTexture() to check and acquire type definitions
- Fixed lowest used Unity version in KKS
- Added support for texture format BC6H (BC6_UFloat16)
- Fixed wasting space in files when non-streamed textures were replaced. They remain non-streamed now
- Fixed exception after actions which required switching the Cabinet (Scene-AssetBundles)
- Fixed script function names in AnimatorEditor: ComputeCenterExtent, DestroyCenterExtent
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v21.2.1.7z
6.3 MiB
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SB3UGS_v21.2.1_src.7z
847 KiB
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21.2 Stable
released this
2021-08-22 21:28:03 +00:00 | 0 commits to master since this release- Changed renderer to use gamma correction. Textures are shown according to their ColorSpace attribute
- Added function to set a skeleton to the bind pose of a mesh
- Fixed Mesh assets in Unity 2017.4.3+ using m_IndexFormat=1
- Fixed Mesh vertex colours not recognized in Unity versions < 5
- Fixed "Render Transform" causing exceptions when renaming and removing Transforms
- Added corruption warning when saving and the source file had been changed
- Fixed a crash closing Sb3UGS when opening of an Animator had failed
- Fixed renderer's depth precision problem in mid range by reversing clip planes + conservative depth approach
Requirement for Sb3UGS raised to shader model 5 - Changed background colour used in Object Tree and Material editor for disabled elements
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v21.2.7z
6.3 MiB
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SB3UGS_v21.2_src.7z
847 KiB
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21.1.3 Stable
released this
2021-06-27 08:45:04 +00:00 | 0 commits to master since this release- Fixed light direction in the renderer which nearly suppressed specular
- Added the use of normalmaps in the renderer
- Fixed external resource handling in Unity 2019+
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v21.1.3.7z
6.3 MiB
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SB3UGS_v21.1.3_src.7z
845 KiB
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21.1.2 Stable
released this
2021-06-18 15:16:07 +00:00 | 0 commits to master since this release- Added float AnimatorEditor.GetMaterialShaderCulling(int id, int subShaderIdx, int passIdx)
- Changed AnimatorEditor.SetMaterialShaderCulling(int id, int subShaderIdx, int passIdx, double value)
- Added Unity3dEditor.DumpShader(string shaderName)
- Added DDS as export format for uncompressed textures
- Added conversions for normalmap
- Fixed crash of Attribute dialog in Mesh editor in files with Unity versions before 5.0
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v21.1.2.7z
6.3 MiB
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SB3UGS_v21.1.2_src.7z
844 KiB
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21.1.1 Stable
released this
2021-06-10 09:10:04 +00:00 | 0 commits to master since this release- Fixed xxReplace for skinned meshes producing invalid bones
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v21.1.1.7z
6.3 MiB
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SB3UGS_v21.1.1_src.7z
843 KiB
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21.1 Stable
released this
2021-06-09 15:40:16 +00:00 | 0 commits to master since this release- Fixed ConvertRenderer() to clear new Mesh members
- Fixed crash in all bone functions for optimized meshes with less than four influences
- Added support for Mesh m_BonesAABB when replacing or editing meshes
- Fixed QualitySettings and GraphicsSettings for Unity 2017.4+
- Added ignoreMasterTextureLimit and isPreProcessed in Texture editor
- Added Shader Keyword details in Material ShaderKeyword combobox
- Fixed DDS RGBA32 format swapping channels and converting to ARGB32
- Changed BMP RGBA32 format to work with more common channel order
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v21.1.7z
6.3 MiB
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SB3UGS_v21.1_src.7z
843 KiB
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21.0.7 Stable
released this
2021-05-31 16:42:26 +00:00 | 0 commits to master since this release- Fixed Texture2D's hidden members
- Fixed crash of Unity because of file corruption
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v21.0.7.7z
6.3 MiB
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SB3UGS_v21.0.7_src.7z
842 KiB
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21.0.6 Stable
released this
2021-05-30 20:08:09 +00:00 | 0 commits to master since this release- Fixed Renderer's hidden member m_RayTracingMode
- Fixed Shader cloning missed new members
Know issues:
When a valid AssetBundle file gets more textures, the game crashes. The Player.log (output_log.txt in previous versions) shows an error for the file.Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v21.0.6.7z
6.3 MiB
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SB3UGS_v21.0.6_src.7z
841 KiB