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22.4.1 Stable
released this
2022-11-04 14:54:20 +00:00 | 0 commits to master since this release- Added insert, remove and export for elements of Texture2DArrays. Format change for single element arrays.
Supported but untested formats for arrays: RGB24, RGBA32, DXT1, DXT5, BC7 - Fixed core function Operations.FindFrame used in
- Copying of references in SkinnedMeshRenderer, MonoBehaviour and LoadedByTypeDefinition
- Hierarchy operations adding and merging tree parts
- Replacing meshes (skinned and unskinned)
- Animation preview
- Added support for FBX texture wrap modes: repeat and clamp
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v22.4.1.7z
6.4 MiB
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SB3UGS_v22.4.1_src.7z
866 KiB
- Added insert, remove and export for elements of Texture2DArrays. Format change for single element arrays.
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22.4 Stable
released this
2022-10-29 19:09:33 +00:00 | 0 commits to master since this release- Added Texture2DArray attribute editing and element replacement
- Added support for typeless AssetBundle files
- Never documented in here, but present since 1.15.1 and fixed in 20.3.4:
Fake blendshapes for Blender are exported in FBX with the first position morphed by X - 1E-6.
This difference is ignored when imported. - Fixed FBX import of blendshapes for meshes with non-Identity transformation
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v22.4.7z
6.4 MiB
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SB3UGS_v22.4_src.7z
865 KiB
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22.3.8 Stable
released this
2022-10-15 19:42:39 +00:00 | 0 commits to master since this release- Fixed TextAsset format for RG Studio info lists
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v22.3.8.7z
6.4 MiB
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SB3UGS_v22.3.8_src.7z
864 KiB
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22.3.7 Stable
released this
2022-10-14 18:51:03 +00:00 | 0 commits to master since this release- Added new TextAsset format for RG Studio info lists
Known issue: Texture2DArrays show their first texture in the preview; DXT1 only
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v22.3.7.7z
6.4 MiB
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SB3UGS_v22.3.7_src.7z
864 KiB
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22.3.6 Stable
released this
2022-10-13 14:36:23 +00:00 | 0 commits to master since this release- Added Enabled renderer attribute to Attributes dialog
- Added partial support for Texture2DArray assets. They are forced to be non-streamed after loading.
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v22.3.6.7z
6.4 MiB
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SB3UGS_v22.3.6_src.7z
861 KiB
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22.3.5 Stable
released this
2022-10-10 07:05:50 +00:00 | 0 commits to master since this release- Fixed "Paste All Marked" losing external references (e.i. Mesh references in ParticleSystemRenderer)
- Fixed invalid filename characters from SkinnedMeshRenderers when exporting morphs
- Fixed missing animation tracks in FBX exports for morphs of submeshes after the first
- Fixed bad FBX import morph track names. Use the first submesh's morph tracks when animating. *1)
- Fixed mesh replacement to copy several attributes (e.i. m_RenderingLayerMask)
- Added editing Renderer's ray tracing attributes
- Added Unity meshes get their bounding box updated / "Center View" works for animated meshes
Known issues:
- FbxAnimCurveNodes connected to the same FbxAnimCurve (for morphs of submeshes after the first) produce
duplicated independend FbxAnimCurves when imported from Maya. FbxSDK export file had the connections
correct and contained only one FbxAnimCurve. Maya duplexes on export in the same situation. - Meshes change colour when a bone of another mesh with the same Material is selected
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v22.3.5.7z
6.4 MiB
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SB3UGS_v22.3.5_src.7z
860 KiB
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22.3.4 Stable
released this
2022-08-11 15:01:34 +00:00 | 0 commits to master since this release- Fixed TextAsset handling for HS2
- Fixed MotionIKData TextAsset handling for HS2
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v22.3.4.7z
6.4 MiB
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SB3UGS_v22.3.4_src.7z
859 KiB
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22.3.3 Stable
released this
2022-08-05 14:18:41 +00:00 | 0 commits to master since this release- Fixed data corruption of VideoClip data from internal resource files
- Fixed Ctrl-S in TypeDefinitionEditors
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v22.3.3.7z
6.4 MiB
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SB3UGS_v22.3.3_src.7z
859 KiB
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22.3.2 Stable
released this
2022-07-10 12:43:34 +00:00 | 0 commits to master since this release- Fixed TextAsset handling (introduced in 22.3)
Edit: there was an old "-MessagePack.dll" in the binary release. If you have an old release, please delete the file manually.
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v22.3.2.7z
6.4 MiB
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SB3UGS_v22.3.2_src.7z
859 KiB
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22.3.1 Stable
released this
2022-07-06 16:33:46 +00:00 | 0 commits to master since this release- Fixed Shader format in Unity 2020.3.22+
- Fixed MotionIKData TextAsset handling, support of one new format for RoomGirl
Known issue: a second MotionIKData format in RoomGirl can not be shown/edited
Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
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SB3UGS_v22.3.1.7z
6.4 MiB
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SB3UGS_v22.3.1_src.7z
859 KiB